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Programming

Wacky Breakout

Wacky Breakout is a spin on the classic Breakout arcade game. I programmed this game in Visual Studio, using the C# scripting language, and Unity, and I created all the 2D art assets in Photoshop. Certain values such as the speed of the ball, speed of the paddle, and the block generation probabilities were programmed using streaming assets which means the values were written in an Excel document, and the program transferred the values from the Excel document to their variables.

Credits:

Sound FX - Retro Pack: Zero Rare (Levi Moore)

Freeze Sound Effect: User JustInvoke from FreeSound

This game was made as part of the Coursera course: Intermediate Object-Oriented Programming for Unity Games. I do not take credit for the name of the game.

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